Menu
0
Monday 7pm YuGiOh! --- Tuesday 7PM Pokemon * 6PM Smash Bros.
Wednesday D&D * 7PM Zombicide --- Thursday 6PM Commander
Friday 6PM Loracana * 7PM Star Wars Unlimited --- Saturday 1:30 PM Pokemon * 5PM Altered * 6PM Commander
Sunday 7PM Star Wars Unlimited * Every Other Sunday is Board Game Day

$49.99
Add to cart
Seasons

Seasons

$49.99Excl. tax
In stock (1)

The greatest sorcerers of the kingdom have gathered at the heart of the Argos forest, where the legendary tournament of the 12 seasons is taking place. Read more..

5-7 Business Days

Product description

The greatest sorcerers of the kingdom have gathered at the heart of the Argos forest, where the legendary tournament of the 12 seasons is taking place. At the end of the three year competition, the new archmage of the kingdom of Xidit will be chosen from among the competitors. Take your place, wizard! Equip your ancestral magical items, summon your most faithful familiars to your side and be ready to face the challenge!

Seasons is a tactical game of cards and dice which takes place in two phases:

The first phase "Prelude" consists of a card draft: the goal during this phase will be to establish your own 9-card deck for the main part of the game and with it the strategy.

Once the Prelude is complete, each player must separate their 9 cards into 3 packs of 3 cards. They will begin the second phase of the game with their first pack of three cards, then gradually as the game progresses, they will receive the other two packets of three cards.

Next comes the Tournament: at the beginning of each round a player will roll the seasons dice (dice = number of players +1).

These cubes offer a variety of actions to the players:
- Increase your gauge (maximum number of cards you may have placed on the table and in play)
- Harvesting energy (water, earth, fire, air) to pay the cost of power cards
- Crystallizing the energy (during the current season) to collect crystals. Crystals serve both as a resource to pay for some cards, but also as victory points in the end.
- Draw new cards

Each player can choose only one die per turn. The die not chosen by anyone determines how many fields the "time track" would move forward.
In addition, all the dice are different depending on the season. For example, there are not the same energies to a particular season. Throughout the game, players will therefore have to adapt to these changes - also the "exchange rates" of energy to crystals vary during seasons - the energy not present on the dice in any given season is also the best paid during the season.

At the end of the game, the crystals are summed with victory points granted by the cards (minus some penalties, where applicable). The highest score wins.

Reviews

0 reviews

Specifications

Seasons

0 reviews

Review Libellud Seasons

The greatest sorcerers of the kingdom have gathered at the heart of the Argos forest, where the lege..

Create an account

Having an account with us will allow you to check out faster in the future, store multiple addresses, view and track your orders in your account, and more.

Register

Recently added

You have no items in your shopping cart

Total excl. tax:$0.00
Order for another $50.00 and receive free shipping