Demons, devils, ghosts, vampires, and all manner of supernatural creatures make the world their home, intent on destroying humankind to rule a world of death and darkness. How appropriate is it then that the zombies beat all of them to it?
The supernatural world is home to beasts, nightmares, and all things that terrify mortals in the night. How strange is it then that zombies ended up doing what none of these masterminds could and brought about the apocalypse?
History of humankind has been written down for thousands of years. Our technological achievements, geographical discoveries, and the will to prosper are weaved into intricate threads spread throughout books that tell the story of our time on earth.
The prosperous Kingdom of Greengully, ruled for centuries by the Forever King, has issued a decree to its citizens to colonize the vast lands beyond its borders.
The Marauder Expansion introduces two new factions to the Woodland—the Lord of the Hundreds and Keepers in Iron—alongside four hirelings and a new setup draft suitable for both casual and competitive play.
Scythe (1-5 players, 115 minutes) is a board game set in an alternate-history 1920s period. It is a time of farming and war, broken hearts and rusted gears, innovation and valor.
Rivals for Catan puts you in charge of one of the two factions developing newly-settled Catan. Use your cards to create your own principality. Explore and settle new lands, acquiring resources through card play and the luck of the dice.
Artisan dragons, the smaller and magically talented versions of their larger (and destructive) cousins, are sought by shopkeepers so that they may delight customers with their flamecraft.
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