Starting from the heart of Africa players in Origin will determine the course of mankinds expansion on our planet, with the tribes gradually growing more diversified over time while still maintaining links to their ancestors and to all inhabitants of Eart
At the intersection of the most well-traveled trade routes in the old world lies a city within rose-colored cliffs. A place where caravans miles long enter the city, through a narrow canyon called “the Siq.”
In Gates of Delirium, players will have a hand of split action cards: one side sane, and the other insane. Every round, one player will decide if it is a sane or insane round, and all players must play that side of their cards.
After your battle to close the rips in reality in In the Clutches of Chaos, you have left your city and your world behind, traveling an impossible distance, and yet you are still many leagues from the nighted throne where your ultimate foe stirs.
The Pen is Mightier Than the Sword! All the world’s a stage… but the Globe is a battlefield. Slings and Arrows brings Shakespeare to the fight along with three of his wondrous characters: The Wayward Sisters, Hamlet, and Titania.
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