As established representatives of your guild, you gather around an ancient sacred stone, the significance and magical powers of which are known to adepts only. Each player occupies one of the four towers around the Witchstone and starts from there.
Enter the Valley of the Kings and unravel a pharaoh's secret! In Under the Mask, the third expansion for T.I.M.E. Stories, you and your fellow temporal agents must travel back to ancient Egypt to solve a crime that threatens to destabilize the future.
In Africana, players travel through Africa, taking part in expeditions and trying to be the first to reach various destinations. With the money they earn, they can buy adventure cards that earn them precious antiques.
New York City is being overrun with criminals. The Police Department either can't handle this new wave of crime, or has been corrupted from the inside and refuses to help.
For most armies, the armor worn by the Baratheon Sentinels would count them as heavy infantry. But for House Baratheon, they only are classified as medium infantry.
Llamas Unleashed: Farmed and Dangerous is designed to be added to your Llamas Unleashed Based Game. This 54-card expansion pack adds in all new barnyard punny humor that is sure to cause a stampede!
In Equinox, mysterious creatures gather in the forest in an effort to write themselves into the legendary storybook and for tales to be shared for countless generations. However, there is room for only four more stories
Now five to six players can sail into the wild, uncharted seas and explore and settle the many mysterious islands near Catan! Add one or two more opponents without sacrificing ease of play. Try one of 9 new scenarios!
The train you're escorting through the Wild West contains some precious cargo. It's up to you to survive the adventure and escort it home safely. Tombstone Express is a brand new Unlock! adventure for up to six players.
Orbis is a tactical game of world development and strategic resource management in which players take on the roles of gods creating their best universes. Utilizing lands lost in the aether players accumulate worshippers to spend on even more fruitful land
This last point leaves me pensive .. Can one envisage a system of progression of the heroes in the form of experience, of cosmetics as in the video games, or then in a narrative frame retracing multiple choice paths, like a book of which you are the hero
So many pieces of cloth and eyeballs lying around – time to make a spooky, Halloween-themed quilt out of them! This requires significant effort and time and a steady supply of eyeballs, of course.
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