In 1994, four teenagers find a mysterious game at a yard sale. As they play it, they discover it is strangely connected to their lives. What will they risk to unravel the secrets of The Initiative?
Amsterdam, present day. A crime has been committed, but the police investigation is going nowhere. An anonymous client has called your detective agency to investigate. However, your rivals are on the case as well, so there’s no time to waste.
A mission gone wrong. Tensions continued to mount aboard your colony ship as the days dragged on. An anonymous act of sabotage has sent the ship plummeting to the surface of a frozen uncharted planet.
At the intersection of the most well-traveled trade routes in the old world lies a city within rose-colored cliffs. A place where caravans miles long enter the city, through a narrow canyon called “the Siq.”
With the driving of the golden spike in 1869, the first transcontinental railroad was completed in the United States — but really it was only the beginning of a rapid expansion of railways that would crisscross the entire country.
The Night’s Watch’s Rangers are adept horsemen that are able to scout quickly through areas and report back on goings-on beyond the Wall. In combat, their swift attacks can disable enemies before they have a chance to react.
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