In Roll Player: Fiends & Familiars players can add more depth to their hero by adding a familiar to their character. These creatures add more options during character creation and help each player explore the mechanics of the game in new and different way
In Munchkin Apocalypse, every possible natural (and unnatural) disaster has
happened. You are a rugged survivor in a world full of people – and things
– that want to kill you and take your stuff. So do it to them first!
Long John Silver's crew has committed mutiny and has him cornered and tied up! Round after round, they question him about the location of his treasure and explore the island following his directions—or perhaps his misdirections?
"Welcome young recruits. Hope still slumbers and must be protected from Despair's draining embrace. You are here because your Prisma is strong and, more importantly, you give a damn. Now suit up. It's time to train!"
Colonize the galaxy in Cosmic Encounter! This game of interstellar exploration, negotiation, and conflict invites three to five players to lead their own unique alien civilizations
Deckscape: The Mystery of Eldorado can be played with a group of friends, or solo. The expedition in search of Eldorado was a failure you have long sought the legendary golden city in the heart of the forest., without finding it.
Power Rangers: Heroes of the Grid is a co-operative board game for 2-5 players that challenges your team to save Angel Grove from Rita Repulsa`s evil army of monsters.
The hit tabletop Pinball experience is back with four all new tables, ramping up the acclaimed gameplay withfaster games, teamwork, and inventive new bonus areas! You can play solo, with up to four people in a single box, or even more with multiple copies
Harness the power of your vocabulary in this exciting, monster-battling, loot-collecting word game. In Spell Smashers, you combine your letter cards to spell words, smashing fearsome monsters and their even more fearsome adjectives!
Welcome to Kings' Struggle, a negotiation-focused card game with elements of trick-taking and set collection. The game is mechanically simple, with each player playing just one card per round, and each game lasting only seven rounds.
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