Pyramid of the Sun follows a simple turn structure; on your turn, you either play cards from your hand or draw two cards, choosing each either from the deck of middle sections or from the deck of edges and pyramid tops.
Within the lavish rooms of the Silver Twilight Lodge, the most influential citizens of Arkham gather to forge business alliances, plan parades, and lobby politicians. In secret, they also meet to enact forbidden rituals with dark consequences.
Explore jungles, find artifacts, and discover the Lost Ruins of Arnak Players lead rival expeditions to a newly discovered island Through a unique combination of worker placement and deckbuilding each expedition attempts to uncover the lost islands secret
House Stark is known for its honor and integrity. As such, many have become allies of the great House that might be shunned or turned away, otherwise. In a world such as Westeros, it’s good to have friends.
Summon the divine power of Light Clan to Crystal Clans. Light Clan forces opponents' to play by their rules, by setting up laws that all players must follow. Even the playing field with Arbiters of Peace and the Arbiters of War.
In the far North, the brotherhood of the Night’s Watch keep an eye on any terrors that would assault Westeros. They are the unwanted. The lower sons, the criminals, the bastards, the outcasts. But in the Night’s Watch, they find a place and a purpose.
The zombie apocalypse is upon us. Society has collapsed and only a few Survivors remain. If they want to keep alive, hiding away won't be good enough. They'll have to participate in some Zombicide!
Attention, heroes! Kang the Conqueror has traveled here from the distant future in order to subdue Earth with his advanced technology. It’s up to you to thwart his temporal invasion, but beware his power to manipulate time!
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