It is the dawn of the Industrial Age in the Netherlands. For centuries, the country has relied upon a series of dikes and wind-powered pumps to keep it safe from the constant threat of flooding from the North Sea, but this system is no longer enough.
We all aspire to leave our mark. As one of the great ancient architects, your goal is to create a wonder to amazing that it, as well as you, will go down in history as a testament to human ingenuity and skill!
Over several rounds, players bid on powerful Golems and play cards to support the one they believe will be a champion. At the end of every round a Golem leaves the arena and the tension grows!
In the halls of the Senate, decisions which shape the destiny of a civilization are made... and in the dark corridors of these same halls, conspirators work to further their own interests.
The Nightmares — the deepest fears from the darkest corners of Irish Legend — are being called from their slumber. From the four corners of the Kingdom they come. Their one aim: to tear down the wall and set the Old Ones' Shimnavore free.
It has been months since you saw the sunset city in a dream—towering minarets and domes, crossed by shadow and red light from the gently setting orb of fire that permanently rests outside the city.
Includes 5 novel scenarios, each of which builds upon your previous experience. All are easy to learn, rich in character, and lots of fun. In each, you explore an unknown sea by ship and build settlements on the discovered islands.
Kenjin is a quick and subtle card game of bluffing and tactics. You share two random battlefields with each of the players next to you: one worth 4 points, the other 6.
You get a hand of thirteen cards numbered from 0 to 3.
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