A Song of Ice & Fire: Tabletop Miniatures Game is a competitive miniatures game for two or more players. Each player controls one of the Great Houses of Westeros, commanding battlefield units recruiting legendary Heroes and manipulating the political stag
A Song of Ice & Fire: Tabletop Miniatures Game is a competitive miniatures game for two or more players. Each player controls one of the Great Houses of Westeros, commanding battlefield units recruiting legendary Heroes and manipulating the political stag
House Dayne is House Martell’s strongest vassal house. They hail from Starfall, an ancient castle in the desert. Their well known for their mastery of the equestrian arts, sending several different units to House Martell to aid in their military exercises
In the vast deserts of Dorne, being alone is a recipe for death. It’s only via strength in numbers that people can survive. House Martell drills this into their Dune Vipers units, training them in ganging up against enemies.
House Dayne hails from the citadel of Starfall. They are the strongest vassal house of House Martell. The Starfall Knights are their heavy cavalry. Being in a desert, they’re not laden down with armor, but, they still get the job done.
House Baratheon has several claimants to the Iron Throne. Brothers Stannis and Renly each are willing to do what it takes to take it. House Baratheon is a House divided, with some backing each brother.
Brothers Renly and Stannis Baratheon are both looking to take the Iron Throne in the wake of their deceased brother, Robert. However, they aren’t working together, instead dividing House Baratheon between those loyal to each.
A Song of Ice & Fire: Tabletop Miniatures Game is a competitive miniatures game for two or more players. Each player controls one of the Great Houses of Westeros, commanding battlefield units recruiting legendary Heroes and manipulating the political stag
In the harsh deserts of Dorne, House Martell holds court under the blistering sun. The House’s doctrine of combat is one of quick, lightning strikes using hit-and-fade tactics. The terrain and temperature of the land means heavy army is out
House Martell, ruling from the depths of desert-strewn Dorne, have a doctrine of fast-attack, hit-and-fade tactics for their army. This is epitomized in the Sunspear Dervishes. Armed with brutal blades and eschewing heavy armor in favor of high mobility,
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