This expansion adds: 2 more double-sided map/setup cards; 1 new deity tile - Lugh, God of Mischief, which allows the player to reposition non-player enemy units on the board, creating new and interesting strategies; and 3 new special enemy clans
Players carefully manage their cards to try and make specific hands. On a turn, players can discard a card, draw from the deck, or draw from an opponent's discard pile. If a player discards an "A" card, everyone has to pass one card to the right.
In The Networks, you and your opponents are new television networks, and you need new programming. For this, you’ll need Shows, Stars, and Ads. Shows need Stars and Ads. Stars give you bonus viewers (points), and Ads give you extra money.
Adds three exciting previously released modules: The Executives – Choose from 13 unique player powers to shape your strategy. The Moguls – Recruit industry legends with game-breaking abilities.
The battle of Moytura has begun. In Moytura, you and your opponent command competing factions of the Tuatha Dé Danann, but you are not the only ones struggling for control of ancient Ireland.
3 Witches is a must-follow, trick-taking game with no trump suit. At the start of each round, players bid on how many tricks they can win (out of five).
Every adventurer dreams of delving into a monster-packed dungeon and returning home to bask in fame and fortune. However, choosing the right dungeon can be tricky.
In the tile-laying game Twinkle Twinkle, you'll fill your star chart with clear plastic tiles, trying to connect constellations, build belts of asteroids, collect comets, pick up planets, and study them with satellites.
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