In The Networks, you and your opponents are new television networks, and you need new programming. For this, you’ll need Shows, Stars, and Ads. Shows need Stars and Ads. Stars give you bonus viewers (points), and Ads give you extra money.
Adds three exciting previously released modules: The Executives – Choose from 13 unique player powers to shape your strategy. The Moguls – Recruit industry legends with game-breaking abilities.
This expansion includes two larger double-sided domain boards that replace two of the base game boards. It also features an alternate victory condition in the form of the Yellow Dragon tug-of-war track.
This expansion adds: 2 more double-sided map/setup cards; 1 new deity tile - Lugh, God of Mischief, which allows the player to reposition non-player enemy units on the board, creating new and interesting strategies; and 3 new special enemy clans
In Reiner Knizia's High Society, players bid against each other to acquire the various trappings of wealth (positive-number and multiplier cards) while avoiding its pitfalls (negative number and divisor cards).
3 Witches is a must-follow, trick-taking game with no trump suit. At the start of each round, players bid on how many tricks they can win (out of five).
In this 2-6 player bluffing game, players have hidden information about which casinos are corrupt. Take turns playing money tiles (two 2's, two 4's, one 5, one six, one seven) into the different casinos.
It's cherry blossom season. As the beautiful sakura petals fall, a calm tranquility lingers in the air. It's the perfect calm before the storm: welcome to the Sakura Slam!
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