Zombicide Gear Up is a cooperative flip-and-write game where 1 to 6 players take on the role of Survivors fighting for their lives during the zombie apocalypse. The Survivors are an elite of combatants that have taken to the streets overrun with the undea
You want to get good value for your money. No commander wants to spend all their money on a mercenary unit that can’t fight and will turn and run the first chance they get. When they hire a Golden Company Crossbowmen unit, they’re spending a lot
Skinchangers are able to take control of beasts of the forest and control them. Most can only control one at a time. Varamyr Sixskins, however, is so powerful, that it’s as though the entire forest were purely under his command.
The Complete Upgrade Kit brings you all of the special Zombies, Companions, and Survivors from the classic Zombicide game, now fully upgraded to Zombicide: 2nd Edition!
The Riders of the Highgarden box set for the A Song of Ice and Fire: Tabletop Miniatures Game gives House Baratheon players in support of Renly Baratheon a new cavalry unit to field on the tabletop.
The sea is a cruel and unforgiving place. Many a sailor have lost their lives in the briny depths It makes sense that the religion of the region would focus on a maritime deity such as the Drowned God Followers of his teachings are known as the Drowned Me
Even further north than the lands of House Stark lays The Wall. This imposing edifice protects the relatively calm, rich, and fertile lands from the much wilder civilizations that live beyond it.
The far north is a harsh and bitter realm. People don’t live in fully organized Houses like in much of Southern Westeros. Instead, they form loose bands and tribes. These tribes have started a mass migration down into much more warm and fertile lands
You never realize how big your city is until you have to walk across it while carrying everything you need to live and keeping an eye out for zombies that could attack at any moment. But in those buildings and alleys lays both opportunity and danger.
Some units can be judged on their military skills or strength, but in war, when another army is advancing, loyalty is a much more valuable asset. The Sworn Swords are the bedrock of the strategies for Stark commanders.
House Greyjoy’s influence spreads like the tentacles of the kraken that adorns their banners. While most of their ranks consist of hit-and-run melee units, they know that a force lacking in ranged support is like a fish on a hook
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