Skinchangers are able to take control of beasts of the forest and control them. Most can only control one at a time. Varamyr Sixskins, however, is so powerful, that it’s as though the entire forest were purely under his command.
Those under the Kraken banner have long learned that raiding and terror are close companions. Thus the crew of House Greyjoy’s warship Silence is composed entirely of mutes.
The sea is a cruel and unforgiving place. Many a sailor have lost their lives in the briny depths It makes sense that the religion of the region would focus on a maritime deity such as the Drowned God Followers of his teachings are known as the Drowned Me
The far north is a harsh and bitter realm. People don’t live in fully organized Houses like in much of Southern Westeros. Instead, they form loose bands and tribes. These tribes have started a mass migration down into much more warm and fertile lands
In combat, hitting the enemy without them being able to hit you back is a very powerful ability. In the battles of Westeros, warriors armed with bows can whittle down even heavily-armed foes, bringing victory to one side.
Some units can be judged on their military skills or strength, but in war, when another army is advancing, loyalty is a much more valuable asset. The Sworn Swords are the bedrock of the strategies for Stark commanders.
A Dothraki is effectively born in the saddle. From the earliest age, they learn to ride, becoming the greatest horsemen in the land. After many battles, these horsemen have honed their skills to perfection.
The World of SMOG: Rise of Moloch is a Victorian adventure board game, for 2 to 5 players, set in an alternate England, where magic and technology have taken an extraordinary turn. Playable as a campaign or individual adventures
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